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Jan 18, 2008

Official Task Dividing Procedure for Team 42

The following shall be added to the Team 42 bylaws:

Section 1 Number of tasks to be divided
When it is decided that a serious of tasks must be completed, the number of tasks must be equal to, double, tripled and so on to the number of Team 42 Members, plus any expedition guests that will be attending an expedition.

Team 42 Members that are not going on an expedition and/or are not present when tasks are divided are still assigned tasks according the task dividing procedure.

If Team 42 has one guest attending the expedition, the number of tasks may be as follows:
6
12
18
24
30
42

The number of assigned tasks may never be more than 42. 36 tasks are not allowed, since the group is that close to 42, additional tasks must be created to increase the number of tasks to 7.

If the tasks dividing only involved the five members of Team 42, the rules shall remain consistent (5, 10, 15, etc.), up to 30. If the number of tasks exceeds the number 30, a total of 42 tasks must be created with the extra tasks going to Jim. Jim will hold multiple positions in the tournament (as outlined below) to determine positioning.


Section 2 Participation in Meeting
Those Team Members (regardless of their participation in the event) and Expedition Guests that are not at a Team 42 meeting will forfeit each of their order deciding contests. Members that are present do not have the authorization to pick a task for members that are not present, as they will still be assigned tasks in accordance with this procedure, only each contest in which their participation is required will result in a loss.

Section 3 Score Keeper
One Team member will be designated as the official Score Keeper. The Score Keeper must be a member of Team 42. Expedition Guests are NEVER allowed to be the Score Keeper.

The Score Keeper will be determined as follows:
Each member of Team 42 will have 42 seconds as judged by the official Time Keeper (see Section 4). During the 42 seconds each time member will write down as many single digit numbers as possible. At the conclusion of the 42 seconds, the Official Team Keeper will be named the Score Keeper.

Section 4 Official Time Keeper
The Official Time Keeper will be selected by his proximity to a notepad and a time keeping device. If multiple Team members have a notepad and time keeping device, the meeting host will become the Official Time Keeper. If the meeting is held in neutral territory, the meeting host will be determined by proximity to each members home.

Section 5 Number Tasks
The Score Keeper will number each of the tasks. The first number will be one and the last number will be in accordance with the number of tasks as defined in section 1. The tasks will be numbered at random, and no one (with the exception of the Score Keeper) will be allowed to see the tasks.

Section 6 Qualifying Round
A lightening round of Paper, Rock Scissors (PRS) will be held. Each Team Member and Expedition Guest will play one hand of PRS with the Score Keeper. If there are extra tasks (see section 1), Jim will play multiple times in the round. If no one beats the score keeper, and no one ties, the round will be repeated. If no one beats the score keeper, and there is one tie, that person will receive the top seed in the tournament. If only once person beats the Score Keeper, they shall receive the top seed in the tournament. If multiple people beat the Score Keeper, or if no one beats the Score Keeper and multiple people tie the Score Keeper, only those people that won or tied will continue to play the Score Keeper. The same rules will apply as stated previously until a winner is determined. That person will receive the #1 seed.

If one person beats the Score Keeper, and one person ties the Score Keeper and everyone else looses to the Score Keeper, the person that beat the Score Keeper will be granted the number 1 seed and the person that tied will become the number 2 seed. If one person beats the Score Keeper and multiple people tie the Score Keeper, the ties will be counted as losses for the people playing the Score Keeper, and they shall not be awarded seeding at this time.

Once the number one seed, and possibly the number two seed, have been determined. The above procedure will be repeated for the number two, three, etc, seeding in the tournament.

Section 7 Tournament Byes
If the number of Team Members and Expedition Guests warrant it, first round byes may be given in the tournament to individuals in order of seeding.

Section 8 Order of Play
The order of play will be determined by the top two seeds that are playing in the first round (ie, if the #1 seed has a bye, they will not be involved in the Order of Play). A coin will be flipped by the Score Keeper to determine order of play. The person playing in the first round with the highest seeding will call the coin in the air. Failing to call the coin before it hits the ground will result in a "do-over". Two "do-overs" will be allowed. If the coin hits the ground a third time without the higher seed "calling it" the higher seed will forfeit his turn and the coin will be passed to the next highest seed.

Order of play will then alternate between the two sections of the tournament, beginning with the highest seed and working down.

Section 9 Tournament Play

The Tournament will played with PRS matches. Each match will consist of one round, winner advances, looser does not. Rounds will be played until a clear winner is determined. At the conclusion of the tournament, conseletion matches will be held to determine order or play for third order and below.

Section 10 Selection of Numbers

The winner of the tournament will select a number one through the number of tasks (as outlined in section 1). Each person will select a number in the order of their tournamemnt finish. Once everyone has selected a number, the process (beginning with Section 6) will be repeated as necessary until all numbers are picked.

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